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– Greetings from MW4 and MechCommander – Rail Gun. However, you may not get it, it all depends on your choice. – 44 new BattleMechs, including 2 unique chassis, which can only be obtained once. – 12 new events, 6 of which are random, and it's up to you whether they happen or not. Although the plot doesn't claim to be a masterpiece of literature, I hope you enjoy it. – Lots of different notes, descriptions and references. Your enemies are for the most part well armed and prepared, so don't relax.
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– Sequential campaign with a full story of 6 episodes: the very first one is taken from the vanilla Flashpoint DLC, the other 5 are completely new. It would be more reasonable to call the campaign pre-Clan content – this should give you an idea of the level of preparation of your unit for a full playthrough. Here's what awaits you: To reiterate, I strongly recommend not to rush into the campaign, but to carefully prepare, and this means that you will definitely need the most trained pilots, DHS, various fancy mechs from ComStar hunting, advanced basic and Lostech weapons. The campaign is meant to be late game content and will require powerful 'Mechs, ace MechWarriors, rare and scarce gear and tactical flair from you: this is NOT vanilla flashpoints, it's significantly more difficult, but you can be sure – if you can handle it, then your suffering will pay off in full. The Big Deal add-on for BattleTech Extended 3025-3061 (aka BEX) is a campaign consisting of a chain of flashpoints similar to the original Heavy Metal DLC. I would also like to thank Haree and everyone who had a hand in the creation of BattleTech Extended 3025-3061 for a great mod, the team, whose descriptions were used in the files of the new BattleMechs, and the MegaMek team, since MegaMekLab data was used to create new ‘Mechs.
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I express my special gratitude to Waladil for a truly titanic work on proofreading and correcting 67 pages of text used in the modification. Xaero – proposal to add ECM and BAP to stores and reward crates.ĭephylr, aka Sidika – idea for the fanciest new emblem.Īnd many other people from the BattleTech Extended discord server who helped with countless little questions and ideas. Suryn – participation in the testing of the second episode. Goodtry – proofreading the second episode, as well as participating in its testing. Morgen – translation of the second episode.īerghild – proofreading the second and third episodes, as well as participating in the testing of the second. Taliesin – detection of one of the critical bugs in pre-release builds. Winterless – text edits for the WHM-6Rk and related event. Lullbaby of me – minor editing of the third episode. Pode – main idea behind The General's weaponry. You can see more of the artist's works here: Īnna Shekhovtsova – face and appearance of one of the key characters of the campaign, albeit episodic. Holda-volk – holoscreen images refinement, as well as portraits for two key characters in episodes 5 and 6.
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Mcb – tech help with code and BTHospitalFix mod created specifically for TBD.ĬWolf – Mission Control extended lances fixes for TBD. RJPhoenix – technical assistance with customizing the design of some 'Mechs and provided content from VXI_RealPirates. Lordruthermore – Rail Gun stats calculations, help with advices on BT lore and 'Mechs design. Amechwarrior – awesome guide to making flashpoints, which you can check out here:
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